Re:Google is shutting down Stadia
by kinakomochidayo on Thursday September 29, 2022 @01:15PM
(#33023948)
If the game is able to connect to your wallet and confirm internally that you own the game’s token, it could unlock the game without having to rely on a server.
[ Parent
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Sounds interesting, but isn't there an issue that 10 friends could hold a key to the same wallet and all play all the same games, even simultaneously while purchasing just one copy?
I'm guessing implementing this would require some sort of known-file-type attestation distributed app.
I.e. I prove I have a token + link that token to a hash of my current system(s)
It's actually one of the better uses for blockchain I've heard so far, given the data sizes are minimal...
Re:Google is shutting down Stadia
by staticman2 on Thursday September 29, 2022 @08:20PM
(#33029164)
Who is going to maintain this distributed app, and what incentive do they have not to change the code so every game is reported as owned by everyone?
Re:Google is shutting down Stadia
by IntelMiner on Thursday September 29, 2022 @01:23PM
(#33024089)
Then can you just duplicate the wallet and you've "pirated" the game
Ah but we'll put it on the blockchain!
...Which is quite literally re-inventing a worse version of systems like Steam
Re:Google is shutting down Stadia
by kinakomochidayo on Thursday September 29, 2022 @01:29PM
(#33024203)
Sure I guess, if you want to share private keys with friends.
Re:Google is shutting down Stadia
by IntelMiner on Thursday September 29, 2022 @01:30PM
(#33024220)
Why not just make a separate wallet per-game? You've then effectively duplicated serial keys :)
Re:Google is shutting down Stadia
by colinmhayes on Thursday September 29, 2022 @01:17PM
(#33023966)
Who's running the server that actually runs the game?
Re:Google is shutting down Stadia
by kinakomochidayo on Thursday September 29, 2022 @01:19PM
(#33024003)
The idea would work for single player games, where all the content is in the executable, but yeah, multiplayer is another story.
It won't necessarily work for single-player games, since it's trivial to build a game so that it requires a connection to an external server (put in some API with game logic there. Make sure logic isn't easily reversed engineered). Of course, a game company could always make a game which was built to run locally. It's all the company's choice regardless of NFTs, which are as useless as always.