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Re:Meta has banned the personal Facebook accounts for everyo... by mrguyorama on Thursday September 29, 2022 @12:03PM (#33022574)
Rules about things like DRM already have carve outs for "interoperability". A big example is back in the 90s, EA didn't like the rules Sega made for putting games on the MegaDrive/Genesis, so they did some reverse engineering work and made their own cartridges that worked great. Sega took them to court and got smacked down pretty hard, basically invalidating their entire anti-copy strategy.

We should push for MORE of the above, not less. We should push for laws that HELP people use the things they have, instead of locking them out of their own property. If Facebook doesn't like people trying to access their own content, Facebook shouldn't have built a business on everyone else's content. Nobody forced them to do that.

Re:Meta has banned the personal Facebook accounts for everyo... by Matheus28 on Thursday September 29, 2022 @12:07PM (#33022629)
EA making games for MegaDrive/Genesis doesn’t cost Sega any money. You using the api without ever seeing any ads will actively cost Meta money. Not the same thing.
Re:Meta has banned the personal Facebook accounts for everyo... by dllthomas on Thursday September 29, 2022 @01:47PM (#33024496)
I agree that it's not the same thing, and I don't know offhand about the MegaDrive/Genesis in particular, but game consoles have often been sold at a loss with profit made on sale of games. If that was true for Sega at the time, anyone EA making games that motivate sales of Sega consoles but no purchase of Sega (or Sega-licensed) games would absolutely be costing Sega money.

I make no particular comment, here, on whether we should be defending that business model.