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Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by mathverse on Wednesday September 28, 2022 @01:04PM (#33010344)
I dont know how many people realize this but for an Eastern European studio playing in the same league like all the other studios from rich countries is kinda a big deal.

Sure cost of labor might be lower there but as you can see the total cost of producing a title like this is on par with whatever the West has to spend.

Congratulations to my polish bros.

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by ajdoingnothing on Wednesday September 28, 2022 @01:27PM (#33010639)
CD Projekt was considered a solid developer before Cyberpunk. However, Cyberpunk was (completely) broken during its initial release 2 years ago (and still is on some of the platforms). The industry is in shambles if this is what meets expectations.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by omegalulw on Wednesday September 28, 2022 @01:31PM (#33010686)
You are mixing separate problems. People still bought 20M copies, that's a success in itself. That said people buying 20M copies of a "broken" game is certainly a depressing trend - same with people supporting games riddled with microtransactions.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by robswc on Wednesday September 28, 2022 @07:57PM (#33014698)
I'm a release-day player and I can honestly count the number of "annoying" bugs on one hand. However, I had a decent PC and the state of the game on last-gen consoles was ridiculous and unjustifiable. That said, the game was incredible.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by yellowapple on Wednesday September 28, 2022 @07:40PM (#33014600)
I can't think of a single high-profile launch in the last 5 years that wasn't riddled with bugs.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by _visgean on Wednesday September 28, 2022 @01:22PM (#33010558)
> total cost of producing a title like this is on par with whatever the West has to spend.

well it looks like it was the most expensive game released: https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...

still profitable though! Kind of want to buy a new gpu just to try it with rtx...

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by throwaway743 on Wednesday September 28, 2022 @02:50PM (#33011708)
If you enjoy shallow gameplay and storyline, have at it.

They promised a rpg where decisions would matter/dictate play and story. They don't.

Present a city with flying vehicles. Can't use em without installing a PC mod.

Give options for "hacking" abilities. Abilities are limited, unimaginative, and essentially give player "god mode" if focused on.

Gun play is kinda fun, just wish they were more imaginative in terms of body customizations, abilities, story, decision making, immersion, among other things.

Played it here and there for a couple weeks after launch and haven't picked it up since because it got boring and felt par to subpar. Things became repetitive and uninteresting pretty quickly.

Seen that they've fixed bugs since, but haven't heard much in terms of gameplay or features outside of mods

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by scyzoryk_xyz on Wednesday September 28, 2022 @06:01PM (#33013842)
Now contrast this with something with RDR2, where even though the possibilities were not quite as limitless, at every corner you would encounter a polished and thought through side story or character. By the end of the game it felt like a piece of literature, with an actual cohesive conclusion and ending.

The cyberpunk world is amazingly modeled, but to me it constantly felt like I was bumping into the “seams”.

Sadly this is often a feature of our modern Polish culture. We tend to go big on huge ambitious projects that over-promise everything. We have fantastic technical and artisan domestic talent to do it with. But then we crunch to deliver on all the promises at the same time. Only the end result misses that special something, the meaning, the message, whatever. We often will see it in other Polish industries as well, movies, tv shows, tech etc.

Our indie stuff is often awesome though - small teams with grit and determination to get one or several thing just right.

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by Tarsul on Wednesday September 28, 2022 @03:49PM (#33012363)
not here to disagree necessarily but just the setting and artstyle can be enough to justify playing it. At least it was for me. And I am nearly as critical as you are :)
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by throwaway743 on Wednesday September 28, 2022 @05:34PM (#33013580)
That's fair
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by _visgean on Thursday September 29, 2022 @05:48AM (#33018322)
i have finished it already and I have kind of enjoyed it, just want to try it on rtx.. For me I was not disappointed but that is largely because I ignored the initial hype and then just played the game like i would any other.

In terms of shallow storyline.. Well I guess. I really enjoyed Fallout New Vegas, Outer worlds, Divinity 2 original sin and this did not seem that for off.

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by yrgulation on Wednesday September 28, 2022 @03:32PM (#33012190)
This comment is so full of stereotypes that i nearly spilled my coffee.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by mathverse on Thursday September 29, 2022 @03:56AM (#33017686)
What stereotypes? It has been also my experience growing up in a country similar to Poland. Most of the traditional industries are owned by big corps from West. It's not easy to make it out there and build champions like CD Projekt.