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Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by imbnwa on Wednesday September 28, 2022 @11:59AM (#33009489)
They need to just get to work on a proper sequel that fulfills the game's potential. Bought the game a few days before the 1.6 release and was pulled in by the story and world, finishing the game a week later. The art production in this game is tops, but the world is just so shallowly designed, nothing emergent going on in a game world whose own lore doesn't stop reminding you that emergent behavior should be happening near constantly.

I think a sequel should focus on being a sandbox built entirely around this dynamic especially since making different builds is a strength of the game, but enemies and their AI are pretty predictable and similar except for a few psychos and the end boss. Criminals should be pro-active and you should have bounties placed on you that're pursued by other mercs when you go after any particular faction too much; likewise faction relations and your standing with them should've been an obvious part of the game. Just a lot of potential left on the table cause CDPR had terrible project management and a desperate executive suite that panicked and went all in on building the game around Keanu Reeves.

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by Aromasin on Wednesday September 28, 2022 @12:31PM (#33009927)
"A lot of potential" is, to be frank, a tragic understatement. Quite simply, if they had actually implemented everything they presented in their marketing it would have been game of the decade. Instead, they chopped features left, right, and center to reach an abritrary deadline. It was 90% of the way there, and that's the real killer.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by mhh__ on Wednesday September 28, 2022 @02:00PM (#33011061)
I agree.

I went from being unconvinced, to in love, to actively pissed off when you go through the beginning of the game and it basically does a bait and switch and ignores all your choices.

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by imbnwa on Wednesday September 28, 2022 @01:18PM (#33010508)
> It was 90% of the way there, and that's the real killer.

Didn't know this

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by cercatrova on Wednesday September 28, 2022 @12:29PM (#33009892)
You should look into Deus Ex, both the 2000 original and the newer ones. Apparently, a sequel is in the works which will combine the newer games with Cyberpunk 2077.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by imbnwa on Wednesday September 28, 2022 @01:19PM (#33010529)
Big fan of Mankind Divided, CP77 clearly descends from Watch Dogs and Deus Ex, with a bit of DOOM.
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by alephxyz on Wednesday September 28, 2022 @12:59PM (#33010278)
Source on the sequel?
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by cercatrova on Wednesday September 28, 2022 @01:06PM (#33010368)
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by WorldMaker on Wednesday September 28, 2022 @03:42PM (#33012293)
I don't think a sequel is the best course of action yet to course correct. CDPR got some of their Witcher reputation from their free and paid DLC support lifecycle. Some people's favorite parts of the Witcher series showed up in DLC.

They've been almost entirely focused on quality of life improvements since launch (1.1 through 1.6), which has delayed some of their promised DLC, some of which implied would add some of the "missing" things that people complain were "cut". Based on what I saw of particularly Witcher 2's lifecycle, I think CDPR expected to deliver a lot more, faster, in DLC than they've managed so far. But also I'm sure they expected to need a lot less quality of life improvement on the base game than they've needed to prioritize since launch.

I think that a big part of needing so much quality of life improvements and bug fixes was CDPR using a game engine that wasn't ready for this kind of game. A sequel is an excuse to switch game engines (CDPR has already announced that they expect future games to be Unreal and that after some of these issues their Red Engine, which they've been using since Witcher 1 may be dead and Cyberpunk 2077 the last game on it), and CDPR would risk repeating all the same quality of life problems in an engine switch. Even with an off the shelf engine like Unreal, there's a new learning curve and a lot of code (and some of the assets) won't directly transfer and a lot of starting from scratch.

I think CDPR has a chance with two or three DLC launches to fulfill a lot more of the game's potential. I would hope they swing through those promises to deliver strong DLC and give us something interesting.

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by sirtaj on Wednesday September 28, 2022 @01:53PM (#33010961)
There is some good effort towards that kind of dynamism being done by the Cyberscript mod[1] team, using lua scripting. It's a new project, but they already have things like faction relations and inter-faction battles implemented.

[1] https://www.nexusmods.com/cyberpunk2077/mods/1339

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by imbnwa on Wednesday September 28, 2022 @06:01PM (#33013836)
This makes me want to invest in a PC, but I'd have to buy a lower resolution monitor as apparently no GPU can run the game at 4K/60 with ray tracing
Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by mancerayder on Wednesday September 28, 2022 @01:25PM (#33010606)
I enjoyed it, but I don't want to replay it because it's too linear.

The original paper RPG that the game was loosely based on, was a 100% imagination sandbox. It's unfortunate that everything has to turn into a linear movie instead of an exploration.

Re:CD Projekt says Cyberpunk 2077 copy sales reach 20M by imbnwa on Wednesday September 28, 2022 @06:02PM (#33013847)
The mechanics lend themselves to a sandbox with no primary narrative