But C++ can't provide most of the rest of guarantees that Rust can, like that you didn't hold a reference to that argument, or return a pointer to a local variable that's about to go out of scope, or that these threads aren't both touching that thing at the same time.
I thought of that recently. I wonder about using escape analysis to detect that and simply don't release the stack frame until the reference goes out of scope.
But I think it's still a pretty important upgrade when those things are being checked by the compiler, for free, with guarantees, as part of every build, rather than using some side-tool that may be proprietary, deliver oodles of false positives, and so on.
The advantage of using analysis tools is you only pay for that once. Not with every compile. And the tools are smarter than Rust. You also don't have safe vs unsafe code like you do with Rust.
Just like C, following the UNIX principle, had compiler, assembler, linker, makefile, and linter since 1979. But people kept forgetting about the last piece of the puzzle and now it is a pain to bolt into existing code.
I answered the question about safety. You can have the safety of Rust without the complexity of Rust. I never promised there are languages that will have every last attribute of Rust but be simpler, and even typing that sentence out should make it clear that that is fairly unlikely to happen. Adding a GC is one way to simplify Rust. All simplifications of Rust are going to come with side effects. The complications are there for a reason; the question is always, does the code you're writing right now require that complexity, or can you use a simpler safe solution? Usually the answer will be the latter, honestly. Only a fraction of programs require that level of control... but it's a very important fraction!
There are some immutable languages inspired by Rust that are trying to have immutability without garbage collection but they're a ways off from practicality, I think.