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Re:Show HN: I may have created a new type of puzzle by x-complexity on Monday September 19, 2022 @12:24AM (#32894262)
Nice puzzle: Was able to complete it after some trial & error.

Suggestions:

- Mark uncrossable paths with (an 'X' in the middle of the line) OR (red) to make it clearer that the path cannot be currently crossed.

- Mark paths with fulfilled conditions (as green OR with the 'X' removed)

- Mark fulfilled conditions with (a tick symbol OR green) and unmet flags with (a cross ('X') OR red) to make the fulfillment state of conditions obvious.

(edits because I can't use emojis in HN comments.)

Re:Show HN: I may have created a new type of puzzle by popcorncowboy on Monday September 19, 2022 @04:39AM (#32895801)
All these suggestions are great and "make sense". And all of them would dramatically simplify the game and remove the challenge. The puzzle IS the trial and error.

Perfect illustration of how hard game design is.

Re:Show HN: I may have created a new type of puzzle by Zitrax on Monday September 19, 2022 @03:22AM (#32895317)
I would prefer if that was not "auto" marked in that way, it felt nicer to try to think about each crossing. Perhaps something that could be turned on and off.