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Re:Show HN: I may have created a new type of puzzle by somedude895 on Sunday September 18, 2022 @03:27AM (#32885300)
I didn't understand the conditions at first. I think it would be good to have visual feedback on what the issue is when trying to make a forbidden move, e.g. trying to move through "somebody at Carrot", the condition and the Carrot field should be highlighted together.
Re:Show HN: I may have created a new type of puzzle by lloeki on Sunday September 18, 2022 @03:42AM (#32885375)
Having a knack for these, I found these "lack" of hints (understanding goal, covered tiles, no precondition failed) to be part of the game, and making deduction/memory work for it. There was just enough for me to understand it.

Had these hints been there I'd have been bored rather quickly.

Re:Show HN: I may have created a new type of puzzle by galangalalgol on Sunday September 18, 2022 @12:09PM (#32888695)
Only thing I didn't know at first was that I assumed multiple conditions were or instead of and. Also, people are talking about flashing lights? I get to the completion criteria with the dog on the bone and the rabbits on the carrot and the game doesn't end. I can keep playing, no lights. Is there more?
Re:Show HN: I may have created a new type of puzzle by lloeki on Sunday September 18, 2022 @02:10PM (#32889851)
> I assumed multiple conditions were or instead of and

Same, so I tried, and it was very obvious that it didn't work, so, and. Discovering that was, to me, part of the whole experience that makes it rewarding.

Re:Show HN: I may have created a new type of puzzle by threecoins on Sunday September 18, 2022 @12:57PM (#32889139)
You need to have both rabbits on carrots
Re:Show HN: I may have created a new type of puzzle by bentcorner on Sunday September 18, 2022 @06:00PM (#32891888)
It was not obvious to me until the very end that you can have overlapping animals, my gut instinct is to treat this similar to a "wolf/lamb/cabbage" kind of puzzle and keep the dog and rabbits separate.
Re:Show HN: I may have created a new type of puzzle by galangalalgol on Sunday September 18, 2022 @03:25PM (#32890638)
Bah, was using darkreader, hurray flash lights!
Re:Show HN: I may have created a new type of puzzle by galangalalgol on Sunday September 18, 2022 @01:14PM (#32889333)
There is only one carrot, they are both on it.
Re:Show HN: I may have created a new type of puzzle by MattRix on Sunday September 18, 2022 @07:46AM (#32886718)
There are games where figuring out what to do is the goal, but this game has an good enough design that it really doesn’t have to be one of those. Many older games use that kind of obscure design as a crutch to appear more interesting and difficult than they really were.
Re:Show HN: I may have created a new type of puzzle by furyofantares on Sunday September 18, 2022 @10:10AM (#32887709)
If you have a knack for them, you can probably just avoid making illegal moves and not worry about it.

Reinforcing the rules of the puzzle when you try to violate one is a good idea.

Re:Show HN: I may have created a new type of puzzle by qwertox on Sunday September 18, 2022 @04:46AM (#32885686)
I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.
Re:Show HN: I may have created a new type of puzzle by MattRix on Sunday September 18, 2022 @07:49AM (#32886738)
That might be because most modern games are much more complicated than Doom. It’s also possible that modern game designers don’t want people to abandon the game before having a chance to really get what the core of it is about.

Don’t get me wrong, there is still a place for games with mystery and obscure mechanics etc, but it doesn’t make sense for most games to be like that. It’s just an unnecessary way to keep away players that would otherwise love the game.

Re:Show HN: I may have created a new type of puzzle by drdec on Sunday September 18, 2022 @08:32AM (#32887005)
I think that it is also that there are more resources for in-game help on modern hardware.
Re:Show HN: I may have created a new type of puzzle by hyperhopper on Sunday September 18, 2022 @11:40AM (#32888450)
But there is a difference between a subtle hint and the MegaMan/navi style "hey listen! Here are several paragraphs to read"

Play through portal with developer commentary, that's a masterpiece on how to use hints well without players even realizing.

Things like how hallways are structured, where light is shining, etc.

Re:Show HN: I may have created a new type of puzzle by menesss on Sunday September 18, 2022 @03:00PM (#32890394)
Wait, which MegaMan game has a verbose tutorial?