Re:What it takes to make a game by yourself
by crtasm on Friday September 16, 2022 @09:09PM
(#32873903)
There are games that are entirely text-based. I play less than I used to but always try to check out the yearly winners on https://ifcomp.org/
Also see https://ifdb.org/
Re:What it takes to make a game by yourself
by rascul on Friday September 16, 2022 @11:57PM
(#32874640)
> There are games that are entirely text-based.
There are a lot of MUD games. I've been playing WoTMUD on and off for a little over two decades now.
Re:What it takes to make a game by yourself
by andrewflnr on Saturday September 17, 2022 @02:30AM
(#32875256)
Pretty sure those still fit the thesis in practical terms. They demand more of the player, and AFAIK are not particularly associated with childishness (if only because much fewer people know they exist, but still, you can't take imagine people thinking some arty piece of IF is childish, can you?).
Re:What it takes to make a game by yourself
by StillLrning123 on Saturday September 17, 2022 @02:48AM
(#32875336)
"That's a broader theme. Watching TV is considered more childish than reading a book, even though TV content requires a lot more kinds of creative work in order to exist."
While TV shows are more involved and complex to make, that does not automatically give the TV show depth, reflection, nuance etc. A TV show is often quite the opposite; a banal story full of platitudes.
Re:What it takes to make a game by yourself
by Tostino on Friday September 16, 2022 @08:16PM
(#32873622)
I absolutely agree with your comment from the consumption perspective, but I believe GP was referring solely to the creation aspect.
Re:What it takes to make a game by yourself
by andrewflnr on Saturday September 17, 2022 @02:31AM
(#32875263)
By bringing up the association with childishness, no, they were not.
Games demand more from their audience than TV, but you're still given a lot to consume passively, compared to a book: instead of imagining scenes, you're again given them as pictures. Games do compensate though with demanding that you make choices as you play a game, which may impact a story. Well... that's as long as the game is not an FPS, or a racing game, where choices don't matter for a story, as the story is either non-existent, or barely important; and what matters a lot more is your dexterity and reflex.