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Re:How to build a graph visualization engine by Noumenon72 on Friday September 16, 2022 @01:44PM (#32869554)
"And why you shouldn't" doesn't deserve equal billing in the headline. The article structure is

* first two sentences: You shouldn't build from scratch

* next four sentences: How not building from scratch failed for us

* entire rest of article: How we built from scratch and made an amazing product you should try.

I guess the implication is "you shouldn't build an engine because we just built the engine to end all engines"?

Re:How to build a graph visualization engine by justtoni on Friday September 16, 2022 @03:22PM (#32870812)
Great destruct of the existing title to get to the better title!

Even though "end all engines" might not be 100% correct, because the initial idea of the Orb is to make a single interface where the background (simulation and rendering engine) can be changed.

To add to your title, "you shouldn't build an engine because we just built the engine to unify all engines". :)

Re:How to build a graph visualization engine by dang on Friday September 16, 2022 @04:39PM (#32871737)
Ok, we've dropped that bit from the title above. It's kind of baity anyhow.
Re:How to build a graph visualization engine by dtomicevic on Friday September 16, 2022 @01:47PM (#32869579)
something like that, I think we still agree it's an amazing product and now there is really no reason to rebuild it from scratch, at least for a while...