Re:The collapse of cryptokitties, the first big blockchain game
by hypomanic on Friday September 16, 2022 @12:19AM
(#32862018)
How would you have a digital collectible without blockchain? The alternative is just a private database somewhere that depends on the whims of a company/individual for its continued existence.
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Re:The collapse of cryptokitties, the first big blockchain game
by betwixthewires on Friday September 16, 2022 @12:54AM
(#32862248)
People that are fans of NFTs and crypto gaming imagine a world where someone has a token contract with the hash of a public key that corresponds to a private key that only they have somewhere in it registering their ownership of a hash of a file with art in it cryptographically signed by an artist, and that system proving that they alone own the original version of the art. But these are fictions, just as copyright is fiction, a legal fiction but fiction all the same, and all any of this does is demonstrate it, make it more plain. And I'm happy about that, art is useless if it isn't on a wall, and art on a wall looks just as pretty printed. Who owns a picture doesn't matter to me, or to anyone really, if I find it pleasant I'll hang it up, and if it's digital art then mine will look just as nice as the print hanging on the wall of the person who paid 36 ether for the privilege of doing so.
Re:The collapse of cryptokitties, the first big blockchain game
by Gigachad on Friday September 16, 2022 @01:11AM
(#32862354)
We are talking about a toy game about breeding cats, not archiving humanities greatest knowledge. No one will care if if 10 years it’s all deleted.
Re:The collapse of cryptokitties, the first big blockchain game
by Doxin on Friday September 16, 2022 @03:09AM
(#32863060)
And yet Neopets, which fits that description perfectly, was wildly more popular than even the most popular blockchain based game.
Re:The collapse of cryptokitties, the first big blockchain game
by anonymousab on Friday September 16, 2022 @12:43AM
(#32862180)
> that depends on the whims of a company/individual for its continued existence
As do most things so it's really neither relevant nor a drawback worth discussing.
Re:The collapse of cryptokitties, the first big blockchain game
by yreg on Friday September 16, 2022 @03:20AM
(#32863129)
This argument is non-sensical.
>Why does ${PROJECT} use ${TECHNOLOGY}?
>So it doesn't have ${DRAWBACK}.
>Most other things have ${DRAWBACK}, so it's really neither relevant nor worth discussing.