This is not to take away from the achievements of AI. It's that creating pictures adhering to a prompt with some degree of creativity is very little of what art is. Maybe it will replace some part of commissioned illustrations where the artist's name does not matter (e.g. some avatar pic?).
We still value, financially, some material goods for much more than they cost to produce. Or for much more than their almost identical mass-produced counterparts.
I mean, it's the majority of commercial art - you get a prompt from the client, you maybe flesh it out in a few different directions with sketches, then you refine a final piece. And AI is incredibly good at this process - instant results, infinite patience, and it's free. A very hard combination to meet.
Calendars, book covers, video game assets, green screen backgrounds....
Even in a case like video game animations, where the AI can't build every frame, it can still give you a good reference photo. From there you just need a cheap artist to fill out the frames - a huge cost savings, and a big blow to the artistic community.
Where do you get started as an artist, without any of those? Obviously, Fine Arts isn't nearly as effected, but how do you get your start when you can't build a name from your cool book covers, or get famous off Magic: The Gathering card illustrations?
The 20B images don’t look that much more impressive than what SD is already doing (aside from the ability to render text), and in some cases they look worse. It’s hard to tell because the resolution is so small, but even in the 20B “astronaut riding a horse through a pond” image, it looks like his hands are still nonsensical.
>the tech scales so well as to make their new goalpost irrelevant in a year.
This just brings me back to my original question. Self-driving cars have been "a year away" for many years now, and now companies are starting to hint that human assistance may be required for the foreseeable future [1]. So, why the confidence that art will be an easy problem to solve with just more scaling, when that approach hasn't eliminated the need for humans in any other domain?
[1]https://www.reuters.com/technology/truly-autonomous-cars-may...
(This will be great from the point of view of art creation; not so great from the point of view of supposedly rendering humans obsolete)
AFAIUI, that’s part of the point that Gebru was trying to make before she was fired.
With an order of magnitude more parameters it won't just do hands, it will do quite a bit more.
Edit: to tie it back to the original criticism: what’s the maximum training cost we’re willing to accept for the model? How can we guarantee return greater than the increased training cost?
And training a real living breathing person in a rich OECD country is going to be costly - no offense meant, I'm actually not from OECD.
But then again, when it comes to commercial needs, a human doesn't need "retraining" every time you ask them to draw something they weren't familiar with when they went through art school...
In the smartphone age, the case for data hunger looks pretty weak.
Artistic styles are often just thin semantic filters over the base 3d geometry that can be learned from photos, and learning these shouldn't require many examples.
This seems to be purely an issue of the size of the network. Parti (https://parti.research.google/) demonstrates that as the number of parameters increases, with no change to the underlying architecture, a lot of these problems simply go away. Basically just throw more compute and memory at the problem and everything gets fixed.