Re:Gabe Newell: Game "Piracy Isn't About Price"
by mikeash on Saturday November 26, 2011 @10:58AM
(#3279993)
I'm not sure what to make of that. On one hand, having 90+% of people download but not buy seems awful. On the other hand, this process is essentially the shareware model even if it doesn't use that word, in which case a 6.5% conversion rate is extremely good.
Re:Gabe Newell: Game "Piracy Isn't About Price"
by apotheon on Sunday November 27, 2011 @07:28PM
(#3283870)
If you get fifteen times as many people downloading as otherwise would have, and 90% of the people who download haven't paid for it (yet), you still come out ahead. There's nothing awful about a business model like that, period. Never judge a business model by a single metric without context like "90+% of people download but not buy".
The bundle is (was?) accessible from http://sos.gd/bundle/
The transaction takes place in 3 steps:
I personally didn't even download them so I can't say anything about the quality of the product, I just thought it was somewhat relevant to the discussion, since SoS published real time stats during the operation. That's pretty much ideal conditions in my book for indie publishing, so the stats are actually worth something:4207 downloads and $276 earnings within a single day. 6.5% of the downloaders purchased the product, regardless of whether they liked what they saw.