Re:Meta cuts Responsible Innovation Team
by strix_varius on Friday September 09, 2022 @04:58PM
(#32784830)
They definitely believe in it.
Talk to anyone you know who works at Meta - it's obviously the top thing on Zuck's mind (and that's been clear every Thursday for years now). FRL is getting huge funding in a way it wouldn't if this were just to prop value.
(personally, I admire that - FB has pushed VR technology forward a couple of generations, singlehandedly)
Re:Meta cuts Responsible Innovation Team
by stephc_int13 on Friday September 09, 2022 @12:13PM
(#32781053)
Well, if this is a PR op this is the dumbest and more cost-inefficient one you can imagine. We're talking 10B a year.
10 Billions a year.
Re:Meta cuts Responsible Innovation Team
by realusername on Friday September 09, 2022 @12:41PM
(#32781521)
I has no idea it was this costly, that's crazy ... Yeah maybe I'm wrong and they really seriously bet on this weird project
Re:Meta cuts Responsible Innovation Team
by marcosdumay on Friday September 09, 2022 @02:26PM
(#32783061)
How much of that is just relabeled activities that they would do anyway? Relabeling things is almost free, and leads to very high numbers.
Re:Meta cuts Responsible Innovation Team
by akomtu on Friday September 09, 2022 @12:46PM
(#32781604)
FB wont be the one to make it happen, but I can see how a "minecraft with stable diffusion" will be all the rage in ten years.
Re:Meta cuts Responsible Innovation Team
by fuckHNtho on Friday September 09, 2022 @12:27PM
(#32781294)
yes, this is the obvious explanation and i dont get why public discussion can't make any progress but insists on throwing out the same "i dont think my mom wants to live inside minecraft yet" weak take every chance it gets.
edit: it coincided with fb reporting saturated user numbers
I see it as an attempt to keep propping up the stock value, I don't even think they believe it themselves