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Re:Show HN: Quake 1 ported to the Apple Watch by tiborsaas on Wednesday September 07, 2022 @05:46AM (#32748555)
They reject apps for being too simple so meeting technical requirements is clearly not enough.
Re:Show HN: Quake 1 ported to the Apple Watch by 4eleven7 on Wednesday September 07, 2022 @06:53AM (#32748944)
Yes, they publish their guidelines which states as such… but how is Quake 1 too simple? Downvote all you want, but within the context of Quake 1 being approved on the Apple Watch, “too simple” isn’t relevant.
Re:Show HN: Quake 1 ported to the Apple Watch by tiborsaas on Wednesday September 07, 2022 @08:21AM (#32749639)
The point is that they can reject you for subjective reasons even if you fully comply technically.
Re:Show HN: Quake 1 ported to the Apple Watch by 4eleven7 on Wednesday September 07, 2022 @11:01AM (#32751544)
I've never heard, or seen that before. Everything I've ever seen rejected by Apple (either personally from my own apps, clients, or from press reports) has always been a guideline issue.

So, "Subjective reasons" such as? Example?

Here is an example of a 3D game running on the Apple Watch, that was approved by Apple, on the App Store, which looks rather "Quake like". Mindkeeper: The lurking fear (Apple Watch)[https://apps.apple.com/us/app/mindkeeper-the-lurking-fear/id...]