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A comment on Remembering the best shareware-era DOS games that time forgot (2019). Parent comment
Monitor resolutions were low in the DOS days so a lot of the text and UI elements were relatively large to make them readable.
The virtual keyboard mapping would probably be the hard part.
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Monitor resolutions were low in the DOS days so a lot of the text and UI elements were relatively large to make them readable.
The virtual keyboard mapping would probably be the hard part.