Re:Godot 4.0 will discontinue visual scripting
by cpeterso on Tuesday August 23, 2022 @10:42PM
(#32574383)
How do visual scripting systems like Unreal Blueprints handle version control and merging of changes from multiple people?
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Re:Godot 4.0 will discontinue visual scripting
by cma on Tuesday August 23, 2022 @11:02PM
(#32574502)
They implemented a built in visual diff tool that diffs the graphs and properties side by side and integrates with any of the supported source control plugins. Merging has to be done manually though, so most teams use source control locks like for art assets. There are several ways to split blueprints into more files to result in less locks.
Re:Godot 4.0 will discontinue visual scripting
by aaronfranke on Wednesday August 24, 2022 @06:52PM
(#32586918)
With Godot's VisualScript, it's not handled at all. The files are saved as a binary format and cannot be merged, even manually.