Re:Auto Traffic Control – A gRPC Programming Air Traffic Con...
by jdno on Sunday August 14, 2022 @06:40PM
(#32463770)
"Flight Control" was one of the first games I ever played on iOS, and one of the inspirations for Auto Traffic Control. I like how engaging the game was, considering it had only a single input and a very simple set of rules.
The other game that influenced the design of ATC is "Sector 33". In this game, players had to do a little bit of math using the speeds and distances of planes to coordinate their approach to an airport.
Ideally, I'd like to combine the colorful art style and casual randomness of Flight Control with the simple arithmetic of Sector 33. I want to make it interesting for players to watch their creation play the game, and give them a sense of accomplishment when multiple aircraft land in perfect intervals one after the other.
https://en.wikipedia.org/wiki/Flight_Control_(video_game)
The other game that influenced the design of ATC is "Sector 33". In this game, players had to do a little bit of math using the speeds and distances of planes to coordinate their approach to an airport.
https://www.nasa.gov/centers/ames/Sector33/iOS/index.html
Ideally, I'd like to combine the colorful art style and casual randomness of Flight Control with the simple arithmetic of Sector 33. I want to make it interesting for players to watch their creation play the game, and give them a sense of accomplishment when multiple aircraft land in perfect intervals one after the other.
Here is a little bit more background about the inspiration for the game in case you want to know more: https://www.jdno.dev/auto-traffic-control/