News for hackers. Stuff that matters.
Re:Justin Kan: Web3 games don’t need to lure players with pr... by clarle on Wednesday August 10, 2022 @03:37PM (#32417341)
Maybe I'm out of touch these days but I don't see how Web3 in this scenario is also better than just a standardized API schema that's shared across different games or platforms.

The developer still needs to implement how this skin or texture is applied in their specific game, so there's still net additional work per skin or texture. You don't just get it for free as soon as someone else implements it in one game.

Re:Justin Kan: Web3 games don’t need to lure players with pr... by rcacho on Thursday August 11, 2022 @11:28PM (#32434435)
The Web3 part of this would be that no company needs to be responsible for the database that says that a player is in possession of a particular item. The fact that limited cooperation between companies is needed is what could allow the adoption of standardized schemas.

I'd be curious if even that would be so simple. There could be competing blockchains or types of NFTs. You might also get into the situation where instead of every company building the software to verify ownership they just pay specialized companies.In that situation Web3 technology isn't really all that different than a company building a virtual shop API. A company like Valve could probably do this better than Opensea could and without all the extra Web3 technology.