Re:W4 Games formed to strengthen Godot ecosystem
by ehutch79 on Wednesday August 10, 2022 @07:56AM
(#32410439)
It's that it can't sign the NDAs in the first place. From what I understand, getting godot to output graphics on a switch or ps4 or whatever isn't the hard part. It's meeting quality control metrics from nintendo, sony, etc. When you partner with a company for porting, it's their experience that you're getting more than code.
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