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Re:W4 Games formed to strengthen Godot ecosystem by cpeterso on Tuesday August 09, 2022 @05:13PM (#32404414)
I've read that Godot doesn't support consoles (out of the box) because it can't integrate NDA'd console SDKs and tools. But why can't the Godot IDE use a plugin architecture that delegates to console SDKs and tools that the game developer has installed on their own machine?
Re:W4 Games formed to strengthen Godot ecosystem by ehutch79 on Wednesday August 10, 2022 @07:56AM (#32410439)
It's that it can't sign the NDAs in the first place. From what I understand, getting godot to output graphics on a switch or ps4 or whatever isn't the hard part. It's meeting quality control metrics from nintendo, sony, etc. When you partner with a company for porting, it's their experience that you're getting more than code.