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Re:The splash page that drove up conversion by 300% by yosho on Tuesday November 15, 2011 @06:29PM (#3240868)
Hi, I'm one of the creators of the landing page. We thought traditional beta signup pages were boring (ie. Launchrock style) so we added a "Ravn Hunt" game to our landing page. Our landing page was pretty traditional beforehand, but after the game, user conversion went up as people became more engaged, and kept playing for the invite code.

It also helps that we invite the top 10 users who achieve the highest score everyday so that people have a goal to reach to get the invite. And of course, the Facebook share button helps with spreading the word.

---edit---

Here's a pic of our old landing page http://i.imgur.com/ZhURi.png

It was pretty straight forward, full size image in the background with a simple Request Invitation button in the middle. Hope that helps.

Re:The splash page that drove up conversion by 300% by humj on Tuesday November 15, 2011 @08:37PM (#3241279)
just to provide even more context. In our previous system, you entered your email to be in our beta queue. You could enter 3 of your friends' emails to move up the queue. Pretty standard stuff. We didn't think much of it.

In our last HN post, a reader named zem had commented that they didn't like the 3-invite system. http://news.ycombinator.com/item?id=3194012 (click parent to see the original post). As i mentioned earlier, we saw it as pretty standard practice and hadn't given it an extra thought when we implemented it, but the comment sparked the question, how could we make beta invites more engaging when just about every other company out there is doing the same thing.

Re:The splash page that drove up conversion by 300% by rhizome on Tuesday November 15, 2011 @06:34PM (#3240890)
You could just have the game ask to enter your email address if you want to save your scores.
Re:The splash page that drove up conversion by 300% by jconley on Wednesday November 16, 2011 @01:21AM (#3242083)
For what it's worth, I've been involved in A/B testing this exact thing to hundreds of thousands of new casual game users. You might be surprised. I would highly recommend the OP test this theory. :)
Re:The splash page that drove up conversion by 300% by thesash on Tuesday November 15, 2011 @07:56PM (#3241165)
+1 or even have the game prompt you to enter your email address to play level 2.
Re:The splash page that drove up conversion by 300% by stevenou on Tuesday November 15, 2011 @08:02PM (#3241179)
you're totally right... feel really stupid that we didn't do it that way in the first place!
Re:The splash page that drove up conversion by 300% by rhizome on Wednesday November 16, 2011 @12:57AM (#3242035)
Nah, don't feel stupid. I've just been thinking about stuff like this, where basically you can let people get going anonymously, because in some instances people are going to want to save something. it just may turn out that scores on your game is one of them, so just like entering in one's initials in the arcade, you can ask for email.
Re:The splash page that drove up conversion by 300% by humj on Tuesday November 15, 2011 @08:01PM (#3241176)
really good point, lots of room for optimization
Re:The splash page that drove up conversion by 300% by civilian on Tuesday November 15, 2011 @07:09PM (#3241012)
My coworkers are wondering why you're encouraging potential users to shoot your mascot/namesake, but my coworkers are nitpickers. That was fun!

If you do: $('div.ducks').mousedown(); in the developer console it's pretty hilarious.

Re:The splash page that drove up conversion by 300% by mentat on Wednesday November 16, 2011 @02:00PM (#3244505)
All the high scores are based on this now, except for one person who probably modified the JS for the scoring system.
Re:The splash page that drove up conversion by 300% by ttrtwrtwrtwr on Tuesday November 15, 2011 @09:09PM (#3241388)
I just added a made up email just to see your game. Does that really help you?
Re:The splash page that drove up conversion by 300% by angryasian on Saturday November 19, 2011 @04:26AM (#3254984)
same just wanted to try the game.
Re:The splash page that drove up conversion by 300% by blake8086 on Tuesday November 15, 2011 @06:24PM (#3240847)
What was it before? How did you test the change? What can anyone learn from this?
Re:The splash page that drove up conversion by 300% by jonursenbach on Tuesday November 15, 2011 @06:42PM (#3240918)
My thoughts as well. Without any context, this is pointless.
Re:The splash page that drove up conversion by 300% by prawn on Tuesday November 15, 2011 @07:46PM (#3241129)
Re:The splash page that drove up conversion by 300% by kyledr on Tuesday November 15, 2011 @07:11PM (#3241024)
I had top score until someone got a score of 100001158 (mine being 3385. You may need to take extra measures to ensure the scores are valid and from the game.
Re:The splash page that drove up conversion by 300% by yosho on Tuesday November 15, 2011 @07:12PM (#3241032)
Lol, if you're able to hack the score, please send your resume to [email protected]
Re:The splash page that drove up conversion by 300% by seanalltogether on Tuesday November 15, 2011 @07:20PM (#3241054)
It looks like a post request with an authenticity token that never changes during the session, so you can just post a new request with the same authenticity_token and invite_id, but with any value for new_score :)
Re:The splash page that drove up conversion by 300% by stevenou on Tuesday November 15, 2011 @07:27PM (#3241070)
you're right. honestly we didn't try at all to make it difficult to hack. figured that no matter what we did, anyone with decent skills should be able to hack it. after all you can see all the source code! (like jerry said in another comment, we're not a gaming company after all - it was just a fun little experiment) - excites me that it piqued people's interest enough to go poke around in the source code though! :)
Re:The splash page that drove up conversion by 300% by citricsquid on Tuesday November 15, 2011 @07:57PM (#3241168)
The best way to prevent any sort of manipulation is a combination of two things: have a "maximum conceivable score" and regulate the scoring server side. Every time a "round" ends (ducks on the screen) send the data to the server, compare the score relative to the previous score and if it's ridiculous (eg: the max score they could get is 500 and it's 10,000) you dump the session for being fake.

The obvious flaw with this is people who just work out what your maximums are and then get the 100% score, but it discourages the ridiculous scores.

edit: one of your people said this below, disregard :-)

Re:The splash page that drove up conversion by 300% by gridspy on Tuesday November 15, 2011 @09:44PM (#3241486)
Also need to rate limit this, so you don't have someone playing an infinite number of rounds over 5 minutes.
Re:The splash page that drove up conversion by 300% by mentat on Wednesday November 16, 2011 @02:13PM (#3244568)
Looking at how this worked was quite interesting. I hadn't really played with the JS console before. Thanks for making a contest that wasn't totally secure. =)
Re:The splash page that drove up conversion by 300% by kyledr on Tuesday November 15, 2011 @07:25PM (#3241065)
I hadn't tried, but with your encouragement, I just gave someone a score of 9001.

Edit: and now myself. I had accidentally typed the wrong id.

Re:The splash page that drove up conversion by 300% by Bjartr on Wednesday November 16, 2011 @06:37AM (#3242714)
theGame.score = 9001;
Re:The splash page that drove up conversion by 300% by psykotic on Tuesday November 15, 2011 @07:50PM (#3241143)
I'm running on a 12-core machine with a high-end GPU on the latest version of Chrome and the parallax scrolling is _still_ hitching. Just sayin'. :)
Re:The splash page that drove up conversion by 300% by oniTony on Tuesday November 15, 2011 @08:04PM (#3241180)
any number of cores more than 1 is only relevant for parallel code (or multiple concurrent apps). Which, for this page, is probably not the case.
Re:The splash page that drove up conversion by 300% by psykotic on Wednesday November 16, 2011 @12:00AM (#3241870)
> (or multiple concurrent apps)

I'm a programmer. I always have dozens of apps running. The point was, it's silly that you can't smoothly translate a few images at a mere 30 Hz with plenty of CPU power to spare.

Re:The splash page that drove up conversion by 300% by sjs382 on Tuesday November 15, 2011 @08:10PM (#3241195)
I'm running it on a netbook and while it's choppy, it's not that choppy...
Re:The splash page that drove up conversion by 300% by jastanton on Tuesday November 15, 2011 @07:13PM (#3241033)
you should obfuscate that js ;)
Re:The splash page that drove up conversion by 300% by humj on Tuesday November 15, 2011 @07:23PM (#3241060)
haha good job stanton. obfuscate probably would have added 30 seconds to the time it would take to hack it. If we really wanted to make it more robust, we would have added a validation to the score, a validation ensuring that time had passed between duck clicks, (looks like you didnt click ducks at all in your case), a minimal time to beat the game, a validation that ensures you didn't exceed the maximum possible score, and whatever other means to make it more annoying to hack, but even then... and in the end, we're not a gaming company and this was just a fun lil exercise we threw together to test a concept. Good job though haha, we knew if we posted in tech, this would probably happen :)
Re:The splash page that drove up conversion by 300% by stevenou on Tuesday November 15, 2011 @07:18PM (#3241046)
haha good call - but i know that wouldn't stop you either! (sorry, i adjusted your score down...)