Re:From throwaway side project to Switch in 2 years: my indi...
by rezic on Monday August 08, 2022 @03:54AM
(#32383254)
Doubtful it even made that much considering the author said most of the steam players were friends or family. That said, I don't think you should go into indie development trying to go viral and make a ton of money.
I love this blog post because it highlights how difficult, yet fun and challenging it can be to create a game from scratch. I've messed around with GameMaker Studio 2 several times and this post has inspired me to do so again. Compared to the competition it's a relatively simple game engine, but it can be fun just to mess around and see what you're able to create.
Re:From throwaway side project to Switch in 2 years: my indi...
by privacyking on Monday August 08, 2022 @12:00AM
(#32382292)
How did you determine that 50x estimate rule?
Re:From throwaway side project to Switch in 2 years: my indi...
by shinymark on Monday August 08, 2022 @12:23AM
(#32382373)
I’m not the prior poster but it’s a median benchmark based on real-world surveys of game developers who are willing to share their data.
(Source: I’ve participated in one such survey.)
Re:From throwaway side project to Switch in 2 years: my indi...
by Gracana on Monday August 08, 2022 @12:26AM
(#32382386)
I was curious, searched a bit and found this: https://vginsights.com/insights/article/how-to-estimate-stea...
Looks like 50x is on the high side, 30x would be a more reasonable guess now.
That doesn’t mean it’s not worth making games, though! I’ve released two mobile games, still updating the second one, and although they’re a far cry from being profitable vs. the amount of time I’ve put into them, I still find the process and result very fulfilling.