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Re:Flash is dead. Long live the internet. by secretbatcave on Saturday November 12, 2011 @02:19PM (#3228610)
That was convincingly pixar level walk cycle

On a 2010 macbook that runs at 15fps, which is a great step forward in speed for moving 8 sprites. Have you actually tried to animate anything other than a solid body, in just code?

http://www.idleworm.com/how/anm/02w/walk1.shtml is a walk cycle, and as you can see they are animating the control points, so the body smoothly deforms. As far as I'm aware you can control individual control points of an SVG with javascript. Even if you could without a decent interface you couldn't do more than move a ball about.

HTML/JS is shit at animation.

Flash is rubbish, and can be much more efficient, however HTML/JS is 10 times worse.

Re:Flash is dead. Long live the internet. by driverdan on Saturday November 12, 2011 @03:04PM (#3228751)
I don't know what's wrong with your computer but my 2010 MacBook Pro running Chrome hits a steady 52 fps.
Re:Flash is dead. Long live the internet. by saint-loup on Saturday November 12, 2011 @03:10PM (#3228767)
45 fps on Chrome, ~15 on Firefox (MBP 2009).
Re:Flash is dead. Long live the internet. by secretbatcave on Sunday November 13, 2011 @01:15PM (#3231366)
but that's the point, its 8 sprites!