Re:Flash is dead. If you can't deal with this sort of change...
by bsiemon on Saturday November 12, 2011 @12:54PM
(#3228333)
Seems odd that universities would have a class on flash at all.
[ Parent
| on HN ]
Re:Flash is dead. If you can't deal with this sort of change...
by xiaoma on Saturday November 12, 2011 @03:57PM
(#3228887)
It's all over the art departments I've seen.
Flash is ubiquitous in animation-focused tracks. While lower-level tools are necessary for studio-quality productions, I still don't know anything that even comes close to flash for prototypes and low to mid-level animation work.
What does your university use?
Re:Flash is dead. If you can't deal with this sort of change...
by jinushaun on Monday November 14, 2011 @07:40AM
(#3233754)
If Flash dies, what will people use to prototype? It's used in UX testing everywhere I've looked. It's invaluable for quickly creating animated interactive prototypes. Flash is not just obnoxious websites and banner ads.
Re:Flash is dead. If you can't deal with this sort of change...
by andrewfelix on Saturday November 12, 2011 @07:40PM
(#3229423)
IMO Flash is a great tool to develop a familiarity with certain useful concepts including frame based animation, tweening, basic programming and even OOP.
Re:Flash is dead. If you can't deal with this sort of change...
by kayluhb on Saturday November 12, 2011 @12:56PM
(#3228338)
What is odd about that?
Re:Flash is dead. If you can't deal with this sort of change...
by bsiemon on Saturday November 12, 2011 @01:03PM
(#3228360)
It seems too specific a technology to learn in school. Time in that class might be better spent in a more fundamental area.
Re:Flash is dead. If you can't deal with this sort of change...
by _delirium on Saturday November 12, 2011 @01:20PM
(#3228417)
In most programs the point wouldn't be to teach the specific technology, but to teach something like "interactive media design/programming", or variations on that. To keep things manageable, though, often courses will pick one environment for the examples/project to be in. Flash is a common choice; HTML5 and Processing are also used semi-regularly. Courses catering more for CS majors might use something lower-level like raw DirectX or OpenGL (possibly via a wrapper like Glut or SDL). You typically can't avoid choosing some technology, whether it's Flash or OpenGL, even if the point of the course isn't specifically to teach that technology's API and quirks.