Re:Godot 4.0 development enters feature freeze ahead of the ...
by Mikeb85 on Thursday July 28, 2022 @02:34PM
(#32268437)
I mean, GDScript doesn't exist outside of the Godot engine. Debugging for it is the same as debugging a Godot game. All GDScript functions are C++ methods. Also, there are type hints if you want.
If you're going to be doing a very large, ambitious game, odds are you'll also be creating your own C++ methods and thus debugging using C++ tools and the game engine tools...
If you're going to be doing a very large, ambitious game, odds are you'll also be creating your own C++ methods and thus debugging using C++ tools and the game engine tools...