Re:Logistics, How Did They Do It, Part I: The Problem
by ca7 on Tuesday July 26, 2022 @01:41PM
(#32241331)
Regarding OCS, supply is broken down mainly into ammo and fuel. No ammo = no combat. No fuel = no movement. OCS makes you commit to operations you plan to perform in the future as you have to build up supply in an area (and then have a logistics network to "throw" the supply to units) to launch operations. The opponent is also doing this at the same time.
More recently, the Levy and Campaign series[1] tries to seriously address the kind of pre-modern logistical problems that are discussed by the OP. You have to feed your troops, and can get food by hauling it with you (in which case you need to acquire the necessary transport) or by ravaging the local countryside (which has other side effects).
Generally speaking, there just aren't many pre-modern tabletop wargames (World War II is by far a more popular topic), and most of the ones that do exist are "tactical" games that deal only with single battles, and so bypass all the logistical issues.
This thread[2] on boardgamegeek may be of interest, there are probably other similar threads there, too.
[0]: https://boardgamegeek.com/boardgamefamily/80/series-operatio... [1]: https://boardgamegeek.com/boardgamefamily/72536/series-levy-... [2]: https://boardgamegeek.com/thread/2265815/games-about-logisti...