The slice of humanity on VRChat is significantly more neurotic and hypersexual than the average Gen-Xer ranting on Facebook. They’re also more OK being inappropriate around young children, the other large VRChat constituency. It’s worse in VRChat than in any other VR game or online multiplayer experience I’ve had (and I’ve had a lot) except maybe Second Life.
The Facebook crowd would be just as bad in VR, probably, but VRChat is its own sort of hive of scum and villainy.
What I think happens in places like this is similar to what happens in the crypto world. Money and financial situations can be abused hard, and it has been for a long time, so we have a good amount of rules, laws, international agreements and so on regarding it. Then crypto came, it kinda resembled money, and had none of these restrictions. So every trick is new again: market manipulations, all the different kind of frauds, all unprotected from the existing legal framework that we have for regular money. I think online communications enjoy a similar situation, or at least it did, for quite some time.