News for hackers. Stuff that matters.
Re:VRchat bans mods, embraces EAC by _mb2v on Monday July 25, 2022 @09:49PM (#32233335)
One of their competitors, Neos, already has some kind of built-in cryptocurrency:

https://neos.com/#neos-credits

The selling point of Neos used to be that it allowed 10-point full-body tracking (as opposed to 6-point) while VRChat did not, but VRChat recently added that functionality.

Re:VRchat bans mods, embraces EAC by brodokk on Tuesday July 26, 2022 @02:59AM (#32235228)
I mean yes but its not the only selling point of Neos. In the difference you have stuff like:

- real time world creation and collaboration while being in game (no external unity editor) including a node scripting system

- user hosting session (instead of full server hosting) at the cost of the user

- inventory system from which you can save/spawn from any world (this actually have a limit in size, 1Gb for the free account)

- mods are well more accepted (maybe for now because it could change like we see with vrc) and more that i forgot.

Note: I'm a regular Neos user, I'm not trying to sell the game there is stuff who are annoying (like the game is not really optimized compared to vrc).

And for the subject of crypto the community is actually really divided about it while is not really useful for now...

Re:VRchat bans mods, embraces EAC by krasin on Tuesday July 26, 2022 @02:45AM (#32235148)
Another selling point of Neos is its ability to create full-featured games and worlds from within VR, as opposed to need to code them in Unity to do anything custom for VRChat (and it's getting banned, from what I understand?)