Re:Show HN: I built an all-in-one virtual production platfor...
by Geonode on Wednesday July 20, 2022 @07:13PM
(#32173643)
Sounds good. Does it support real time filming with LED walls and volumes? If so I'm very interested to dig into this when I'm back at my desk.
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Re:Show HN: I built an all-in-one virtual production platfor...
by MidnightCoffee on Wednesday July 20, 2022 @07:15PM
(#32173671)
It absolutely does, albeit on a more basic level. Because the target audience is people without that hardware, more focus was put into Green-screen style compositing.
That being said, you can add "In-Camera VFX" rigs to your scene and that should get you started with a single display.
You can take a look at the demo video here. The functionality has since been made available. https://www.youtube.com/watch?v=klXmX8KRUsM (Hope I'm allowed to post links!)
Re:Show HN: I built an all-in-one virtual production platfor...
by Geonode on Wednesday July 20, 2022 @07:18PM
(#32173688)
Cool, I'll check it out. There's a huge opportunity in virtual Production for software to automate a lot of the janky methodology we're using right now to put all the pieces together.
Re:Show HN: I built an all-in-one virtual production platfor...
by MidnightCoffee on Wednesday July 20, 2022 @07:23PM
(#32173724)
That's exactly the goal! The challenge is that SF is meant to be a standalone solution, rather than a way to "fix" the existing methods.
In the future I hope to make it more modular so you can have the ease of SF, plus the graphical power of Unreal, for example.