Re:Practical Real-Time Hex Tiling
by ajuc on Monday July 18, 2022 @01:40PM
(#32140984)
Nice, but the example is unfair, you can make rect tiling look just as good.
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Re:Practical Real-Time Hex Tiling
by capableweb on Monday July 18, 2022 @03:05PM
(#32142160)
With a single texture and without wasting a bunch of performance modifying/filtering it on the fly? How exactly? Would make a great addition to this discussion :)
I wonder if having a single texture and randomly rotation it with blending the edges on a square grid would look just as good or not. The texture would just have to be larger than the tile it covers
Re:Practical Real-Time Hex Tiling
by hypertele-Xii on Monday July 18, 2022 @05:32PM
(#32144120)
In another comment this was linked: https://iquilezles.org/articles/texturerepetition/
It does waste performance, that's unavoidable.