I also played the heck out of Goodbye Galaxy as a kid (as well as all the other commander keen games), and much to my chagrin was never able to figure out the secret of the pyramid levels. Such a fantastically designed game at every level, from the writing to the graphics to the game mechanics. I'll always have fond memories of sneaking into my dads study with my brothers at night when we weren't supposed to be playing on the computer and exploring the world of Commander Keen.
"Goodbye Galaxy" was perfect. I still remember the place where Commander Keen showed his butt.
i knew none of these :( never made it past the ice level or the big pyramid shaped one.
Re:Commander Keen in Keen Dreams
by ASalazarMX on Wednesday July 13, 2022 @12:08PM
(#32084647)
> At the time I knew no English (pre-primary school and early primary school time), so the texts made little sense to me, and I interpreted them in my own ways, trying to find words that look similar in my language.
[EXIT]
¡Sí, éxito!
"Invasion of the Vorticons" was a quite difficult game as a child, because the controls were not as responsive as with "Goodbye Galaxy", but I actually liked some of the monsters more and the energy blast of the weapon more than in "Goodbye Galaxy". Overall however, "Goodbye Galaxy" was the clear winner between the two though.
I played "Keen Dreams" years later, but I really disliked the stone throwing in an arc and enemies waking up after some time again. Level design also felt better in "Goodbye Galaxy". I never finished "Keen Dreams", but I often finished "Goodbye Galaxy".
At the time I knew no English (pre-primary school and early primary school time), so the texts made little sense to me, and I interpreted them in my own ways, trying to find words that look similar in my language.