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Re:Technical overview of Kandria, a game and game engine dev... by jaccarmac on Sunday July 10, 2022 @07:42PM (#32050436)
> my current low level fantasy is something akin to Electron, only with Common Lisp. First class DOM, first class event hooks, into a CL runtime that you can deploy cross platform.

Have you checked out https://github.com/rabbibotton/clog ? I have only played with a couple of the tutorials, but it seems to be targetting something like that, albeit without an included browser.

Re:Technical overview of Kandria, a game and game engine dev... by dannyobrien on Monday July 11, 2022 @01:55PM (#32059408)
The other direction is https://nyxt.atlas.engineer/ , which is a CL-driven browser. It's presented as a general-purpose browser, but you can also treat it as a standalone CL with a browser front-end, and I think that's the developer's long-term goal -- a bit like how emacs is a lisp with a text editor front-end.