Re:Xbox Cloud throttles performance if user agent is Linux
by Akronymus on Tuesday July 05, 2022 @10:18AM
(#31988455)
> Considering them trying to force users over to the Windows-exclusive Minecraft edition...
Oh, I need a link for that. definitely not a fan of their java changes, but I haven't heard about them trying to force users to use bedrock.
Re:Xbox Cloud throttles performance if user agent is Linux
by sk0g on Tuesday July 05, 2022 @07:54AM
(#31987100)
Meanwhile Nintendo never releases their games on other platforms, and Sony pays off external studios for timed and permanent exclusives, while sometimes releasing internal ones on PC years later.
Who exactly are they losing goodwill from?
Re:Xbox Cloud throttles performance if user agent is Linux
by kuschku on Tuesday July 05, 2022 @10:17AM
(#31988445)
You’re just comparing between consoles. But Microsoft’s Xbox division has been eating up marketshare in PC gaming as well, having replaced Windows Live Games and similar projects. And they’ve bought up a lot of game studios as well.
This behavior is normal in the console market, but not common in the PC market at all.
Re:Xbox Cloud throttles performance if user agent is Linux
by sk0g on Tuesday July 05, 2022 @01:12PM
(#31990898)
Because Xbox exclusives are about console exclusivity, they release their games on PC day one. The other console makers are even less consumer friendly.
Re:Xbox Cloud throttles performance if user agent is Linux
by account42 on Wednesday July 06, 2022 @10:12AM
(#32001243)
We'll see how many post-acquisition inXile, Obsidian, Doublefine etc. games make it to Linux/macOS compared to pre-acquisition, not counting those where they had contractual obligations to release Linux port (e.g. Psychonauts 2 was already sold for Linux via Fig before the acquisition) it doesn't look good so far.
Re:Xbox Cloud throttles performance if user agent is Linux
by kadoban on Tuesday July 05, 2022 @09:26AM
(#31987952)
> Meanwhile Nintendo never releases their games on other platforms, and Sony pays off external studios for timed and permanent exclusives, while sometimes releasing internal ones on PC years later.
"X sucks too!" is very rarely any kind of a defense at all. What does that have to do with Microsoft's behavior?
If you excuse bad behavior because there's a WhatAbout distraction, no criticism of anything will ever be valid.
If the rumors about timed exclusives for the new Bethesda games are true, too, they’ll have lost all goodwill.