to clarify: I don't have any strong opinions about the art style of Return to Monkey Island, and while I have some thoughts about it, that entire line of discussion is uninteresting to me. I see no reason for the art style to have been chosen other than that those involved in making the game think it's a good fit for the game they're making. and it probably is! so please, if you're going to continue to engage with me on this topic, update your mental model of me and the position I'm taking on this, because you seem to have made some faulty assumptions, unsubstantiated by what I've posted here.
however, it should be obvious to anyone that the art style is both a departure from the original games, and their later sequels, and that it's such a stylistic departure that backlash should be fully expected. if Ron Gilbert really, truly did not expect backlash on the reveal of the art style, then either he is ridiculously naïve compared to how I would expect him to be, given his career and previous works... or the reveal and subsequent response, in which we all meant to feel warm and fuzzy and sympathetic to a legendary game designer who had anonymous fuckwads write mean things about him and his game on the Internet, was expected, and planned as part of making a broader audience care about a point-and-click adventure game being released in 2022, at a time where great lengths must be taken to get anyone to care about any game you make at all, as there's way too many options for not just games to play but places to give one's attention in general.
what do you think the net effects of this entire saga are going to be? do you think more people know and/or care about the release of this upcoming game, a game which is of a genre that is broadly (back) in decline (after a brief resurgence a decade or so ago), as a result of this debacle?
and almost more importantly: what was it about my post that made you think I disliked the art style of Return to Monkey Island? because it wasn't the words that said as much, because those words don't exist—yet something made you think I think the art style is bad! it might be useful to analyze what led you to this incorrect assumption.
And I went look up screenshots of every game.
Consistency does not exist. The Secret of and LeChuck's Revenge are pretty similar, The Curse of looks very Dragon's Lair-esque/Don Bluthy, Escape from looks kind of ass to be honest. It's very "early 3D" and did not age well. Tales of is also 3D and is ok-ish. The remakes are also 3D, but also different from both Escape and Tales of.
And the character design of Guywood changes from the first two, to the third, to the fourth to the sidestory, to the Special Editions.
So any argument based on "consistency" is a red herring for something else. Consistency has not been a hallmark of this series, graphics-wise. This series has more departures than LAX.
this is why I never said anything about "consistency" and why I am empathetic to the plight of having to figure out how a Monkey Island game in 2022 should look, because as you discovered it somewhat surprisingly (for someone unfamiliar with the series) doesn't "draw itself" like one would expect for a revival of a retro franchise.
all of this reasoning is exactly why I don't understand why Internet backlash to the art style reveal was so allegedly unforeseen—it was a real "damned if you make it look like any of the old games, damned if you make it look completely different"-type situation.
That's the issue. Just about every game looks different, but not until this one do people "care".
It literally has no real basis to base its look off of.
> however, it should be obvious to anyone that the art style is both a departure from the original games, and their later sequels, and that it's such a stylistic departure that backlash should be fully expected.
This here seems to be you talking about consistency. Saying that it doesn't match the older games. Well, which older game should it match? If anything, it not matching any of the older games would be more stylistically appropriate than matching any of the older games.
> Well, which older game should it match?
I already explained that I agree with you that this is the exact problem they faced when coming up with a look for the game. if they had picked any of the different styles, there would have been fans and detractors both. arguably, if they wanted to minimize backlash at the expense of everything else (such as broad marketability), they would have painstakingly recreated the art style of the first two games, with its weird disconnect between the cartoonish character sprites and full-screen realistic-looking closeup shots intact. so they did the almost certainly right thing and figured out a new style. but just because they chose the correct course of action doesn't mean that it wasn't going to frustrate just about everyone who looks at it and says to themselves, "well Monkey Island looks like many different things to be but it doesn't look like that." as a comparative example, see the reaction to the art style of the remaster of The Legend of Zelda: Link's Awakening. I haven't played it but I think it looks great—much like the Return to Monkey Island art style, it found a way to split the difference in making a new graphical style that still retains some of the "vagueness" of the old, hardware-limited style, while looking unique and good. as you can imagine, even though the Zelda franchise has had its fair share of totally different art styles over the years, there were many people who felt like this particular style doesn't jive with their franchise preconceptions. (I'm kind of at a loss for why I'm fully explaining all of this... this all seems pretty self-evident, for self-evident reasons.)
But why? They've done this exact thing N times before, this is just the N+1 iteration of it.
You also keep positing alternatives they could have done and claiming that those alternatives would have been better. But it's all based off of your conjecture. You claim it's self-evident, but it's only self-evident in the way that is evident to yourself.
The backlash seems out of proportion to what was done.
I think what you might be missing is that "they" has been a different group of people each time since the original two games—this is the first Ron Gilbert Monkey Island game since LeChuck's Revenge. I believe Gilbert has also said that he's disregarding everything in Monkey Island "lore" that he wasn't around for the writing of. because of all of this, the franchise has a general identity problem, including a visual identity problem. most people who are excited to play Return to Monkey Island are not coming from a place of "well most of the rest of the games looked different from one another, let's see something new!" I think most people expected the franchise to either maintain its new "Remastered" look, or look closer to the original two games. personally I'm glad they chose neither!
the backlash only seems disproportionate due to reporting on it. "New Game In Franchise Looks Different From Old Games In Franchise, Many Anonymous Internet Users Vocally Upset About This, Like Everything Else, As Per Usual" doesn't really have the same emotional galvanization effect, see?
but again I agree that the new style is actually a neat compromise between the old cartoony pixel art character sprites and something totally different, without going down the full-cartoon-whismy route that the later titles and Remastered games took. part of the charm of the first game is how expressive the characters without being too over-the-top cartoony like DoTT or Sam & Max. the new style looks like it should be able to recapture this feeling quite well!
again, the complaints are stupid, but should have been very easy to expect, because pleasing everyone—especially when it comes to nostalgia—is basically impossible.
Honestly, I'm trying to say something about this argument that falls within the site's guidelines for discussion and I can't really figure out a way to.