Honestly, I'm trying to say something about this argument that falls within the site's guidelines for discussion and I can't really figure out a way to.
to clarify: I don't have any strong opinions about the art style of Return to Monkey Island, and while I have some thoughts about it, that entire line of discussion is uninteresting to me. I see no reason for the art style to have been chosen other than that those involved in making the game think it's a good fit for the game they're making. and it probably is! so please, if you're going to continue to engage with me on this topic, update your mental model of me and the position I'm taking on this, because you seem to have made some faulty assumptions, unsubstantiated by what I've posted here.
however, it should be obvious to anyone that the art style is both a departure from the original games, and their later sequels, and that it's such a stylistic departure that backlash should be fully expected. if Ron Gilbert really, truly did not expect backlash on the reveal of the art style, then either he is ridiculously naïve compared to how I would expect him to be, given his career and previous works... or the reveal and subsequent response, in which we all meant to feel warm and fuzzy and sympathetic to a legendary game designer who had anonymous fuckwads write mean things about him and his game on the Internet, was expected, and planned as part of making a broader audience care about a point-and-click adventure game being released in 2022, at a time where great lengths must be taken to get anyone to care about any game you make at all, as there's way too many options for not just games to play but places to give one's attention in general.
what do you think the net effects of this entire saga are going to be? do you think more people know and/or care about the release of this upcoming game, a game which is of a genre that is broadly (back) in decline (after a brief resurgence a decade or so ago), as a result of this debacle?
and almost more importantly: what was it about my post that made you think I disliked the art style of Return to Monkey Island? because it wasn't the words that said as much, because those words don't exist—yet something made you think I think the art style is bad! it might be useful to analyze what led you to this incorrect assumption.
And I went look up screenshots of every game.
Consistency does not exist. The Secret of and LeChuck's Revenge are pretty similar, The Curse of looks very Dragon's Lair-esque/Don Bluthy, Escape from looks kind of ass to be honest. It's very "early 3D" and did not age well. Tales of is also 3D and is ok-ish. The remakes are also 3D, but also different from both Escape and Tales of.
And the character design of Guywood changes from the first two, to the third, to the fourth to the sidestory, to the Special Editions.
So any argument based on "consistency" is a red herring for something else. Consistency has not been a hallmark of this series, graphics-wise. This series has more departures than LAX.
this is why I never said anything about "consistency" and why I am empathetic to the plight of having to figure out how a Monkey Island game in 2022 should look, because as you discovered it somewhat surprisingly (for someone unfamiliar with the series) doesn't "draw itself" like one would expect for a revival of a retro franchise.
all of this reasoning is exactly why I don't understand why Internet backlash to the art style reveal was so allegedly unforeseen—it was a real "damned if you make it look like any of the old games, damned if you make it look completely different"-type situation.
That's the issue. Just about every game looks different, but not until this one do people "care".
It literally has no real basis to base its look off of.
> however, it should be obvious to anyone that the art style is both a departure from the original games, and their later sequels, and that it's such a stylistic departure that backlash should be fully expected.
This here seems to be you talking about consistency. Saying that it doesn't match the older games. Well, which older game should it match? If anything, it not matching any of the older games would be more stylistically appropriate than matching any of the older games.
> Well, which older game should it match?
I already explained that I agree with you that this is the exact problem they faced when coming up with a look for the game. if they had picked any of the different styles, there would have been fans and detractors both. arguably, if they wanted to minimize backlash at the expense of everything else (such as broad marketability), they would have painstakingly recreated the art style of the first two games, with its weird disconnect between the cartoonish character sprites and full-screen realistic-looking closeup shots intact. so they did the almost certainly right thing and figured out a new style. but just because they chose the correct course of action doesn't mean that it wasn't going to frustrate just about everyone who looks at it and says to themselves, "well Monkey Island looks like many different things to be but it doesn't look like that." as a comparative example, see the reaction to the art style of the remaster of The Legend of Zelda: Link's Awakening. I haven't played it but I think it looks great—much like the Return to Monkey Island art style, it found a way to split the difference in making a new graphical style that still retains some of the "vagueness" of the old, hardware-limited style, while looking unique and good. as you can imagine, even though the Zelda franchise has had its fair share of totally different art styles over the years, there were many people who felt like this particular style doesn't jive with their franchise preconceptions. (I'm kind of at a loss for why I'm fully explaining all of this... this all seems pretty self-evident, for self-evident reasons.)
But why? They've done this exact thing N times before, this is just the N+1 iteration of it.
You also keep positing alternatives they could have done and claiming that those alternatives would have been better. But it's all based off of your conjecture. You claim it's self-evident, but it's only self-evident in the way that is evident to yourself.
The backlash seems out of proportion to what was done.
I think what you might be missing is that "they" has been a different group of people each time since the original two games—this is the first Ron Gilbert Monkey Island game since LeChuck's Revenge. I believe Gilbert has also said that he's disregarding everything in Monkey Island "lore" that he wasn't around for the writing of. because of all of this, the franchise has a general identity problem, including a visual identity problem. most people who are excited to play Return to Monkey Island are not coming from a place of "well most of the rest of the games looked different from one another, let's see something new!" I think most people expected the franchise to either maintain its new "Remastered" look, or look closer to the original two games. personally I'm glad they chose neither!
the backlash only seems disproportionate due to reporting on it. "New Game In Franchise Looks Different From Old Games In Franchise, Many Anonymous Internet Users Vocally Upset About This, Like Everything Else, As Per Usual" doesn't really have the same emotional galvanization effect, see?
but again I agree that the new style is actually a neat compromise between the old cartoony pixel art character sprites and something totally different, without going down the full-cartoon-whismy route that the later titles and Remastered games took. part of the charm of the first game is how expressive the characters without being too over-the-top cartoony like DoTT or Sam & Max. the new style looks like it should be able to recapture this feeling quite well!
again, the complaints are stupid, but should have been very easy to expect, because pleasing everyone—especially when it comes to nostalgia—is basically impossible.
> tl;dr I can't understand getting mad at the Internet for being the Internet
> in 2022, it will never get better, if anything it will only get worse [...]
If I may provide an alternate tl;dr to your comment: "People are being absolute rude, disrespectful assholes; which is absolutely fine. Ron Gilbert asked for this abuse by making things. The real issue is that he disabled comments on his own blog, where people should be firmly allowed and encouraged to shit on his work."hopefully your solution isn't simple moral posturing that Things Should Be Better, because that might feel good to say but as a solution it's pretty obviously untenable.
regardless: either Ron Gilbert is, somehow—even after DeathSpank(!)—hopelessly naïve with regards to the state of anonymous shit-flinging on the Internet in 2022, or all of this moralizing and othering of Toxic Entitled Gamers (which we've definitely never seen deployed before!) is part of the PR plan for this game, to make people feel sympathy/empathy for a celebrated, legendary game designer being forced to read mean words on the Internet about something he made, as though this is some great moral travesty of our times and not just the baseline level of Internet interaction one should expect by now. again: why is any of this a huge surprise to anyone involved? why is Ron Gilbert taking any of this personally instead of just taking the tack of "lol well this is what I wanted to make so fuck off if you don't like it"?
either way, sad state of affairs, especially given that I'm looking forward to the game's release regardless. hopefully the lesson everyone learns from this is that people act like fuckwads on the Internet and there really isn't anything you can do about it aside from refraining from looking at it... which is a lesson I thought we all learned a long time ago.
The hateful gamers will just have to continue to enjoy loveless games made by companies who know that a 100mm budget is table stakes to protect them from their customers. The passionate makers will find something else to love; that's their power.
"gamers are the worst, they suck and are terrible. no, not you, of course—you're not a gamer, you're a Cultured Video Game Enjoyer, just like me, the writer of this Kotaku article. you and I are different from these vile and horrible "gamers", who aren't being misogynist or racist today but you just know any day now they'll be back to doing that too. how we hate them! now anyway, the latest vile act that these abject villains have done is make Ron Gilbert sad by writing mean words about an unreleased video game based upon trailer footage, on the Internet. imagine! being mean to Ron Gilbert, celebrated adventure game designer! the nerve of these gamers. how we hate them! now, Cultured Video Game Enjoyer, what do you think about the art style of Return to Monkey Island? do you love it? answer carefully, because the only people who don't love it are those people we hate, those untermenschen 'gamers'! now answer: how great is Return to Monkey Island's art style?"
don't you find the rise of this kind of rhetoric over the past 15 years or so, and all of the moralizing it entails, to be at the very least curious? "othering" a broad, diverse population of people by strawmanning them as though they were a political party or something, generalizing based upon anonymous Internet comments, an eternal beast of a boogeyman who is always lurking in the shadows just out of sight, only to emerge in the public consciousness now and again as the driving force of moral outrage that you should definitely feel very strongly about, because as we all know there is no greater evil in the world than typing mean words into an Internet-connected text field and clicking "Submit", right? and it always seems to happen whenever somebody wants their personal and/or game's profile to be raised, whenever it sure would be nice for all involved if more sympathetic Cultured Video Game Enjoyers would point more of their eyeballs at the person and/or product being promoted, on grounds of moralizing against the uncultured gamer swine, and above all, proving that you're not one of them.
idk for me after 15 years of this shit it's pretty old by now and that kind of appeal-to-emotion persuasion doesn't faze me in the slightest anymore. some people said some mean words on the Internet to a guy who's going to release a video game later this year, and it made the guy sad. that's a bummer, but I just can't bring myself to get worked up in the way the Video Game Journalism Industry wants me to—I'm kind of done being emotionally manipulated by everyone in that sphere. I don't need to "identify as" either a "gamer" or a Cultured Video Game Enjoyer to enjoy video games, so it's not hard to reject the attempted pseudo-political cultural bifurcation here by rejecting the whole dichotomy and saying "lol video games amirite"—and I recommend others do the same!
all of that said, I have a hard time understanding this situation. when you've been making games for decades and you've watched the Internet grow from nothing in that time, how can you possibly release a trailer for your upcoming game showing an art style that you don't have to hire a focus testing company to tell you that the Internet will knee-jerk react negatively to... without knowing that there would be The Usual, Expected Amount of "toxic" backlash? how could you not see this coming, and why would you then go on to take it personally?
I fully understand the human angle where like, if I released a trailer for a game I was working on tomorrow, and for whatever reason the Internet Hate Machine started churning against me, I would have a very hard time handling it, because I have never been in a situation like that before, and the human mind is ill-equipped to deal with the onslaught of criticism, both fair and over-the-top, that is just part and parcel of putting things on the Internet these days. in the past ~15 years of the indie game scene there have been countless examples of this exact scenario playing out time and time again, and I have complete and total empathy for anyone in that situation—it has to be hard.
but this is a guy who's made both games that are considered classics, as well as games that have been critically panned. why is he taking the perfectly predictable response to the art style shown in this trailer so personally?
the only conclusion I can reach—and it's a mighty cynical one—is that this must be part of the planned PR cycle for the game. the game was announced earlier this year, as being planned to be released later this year, meaning that at the time of that announcement, the art style was almost certainly already settled upon... yet the decision was made to withhold from revealing the art style at that point in time. now, awhile later, we get a trailer that shows and demonstrates the art style. again, the Internet's reaction writ large was wholly predictable. now Ron Gilbert says this wholly predictable reaction makes him sad and makes him not want to share any more of the game until release, and various "journalists" and commentators in the space get to write up think-pieces about the event heralding this act—not sharing any more of your game until it's released—as one of moral bravery in the face of the innately toxic and reprehensibly evil Internet Comment Section saying mean things about the latest game from a respected and celebrated creator of some of the most cherished classics in the history of computer gaming. Entitled Toxic Gamers get shamed for being Toxic and Entitled and Gamers, as though we haven't learned anything over the past 20 years about how anonymous comment sections inherently work in the everyone-has-an-Internet-connected-smartphone-in-their-pocket-at-all-times contemporary society we now live in. blogs get something juicy to write about. everyone wins!
is there any reason for me to not believe that some version of the above is what happened here? or am I completely off-base here and perhaps Ron Gilbert is just mentally stuck in the 90s, where your publisher sends promotional prerelease screenshots to a gaming magazine and you don't have to directly see any criticism, as someone else at the company reads all the (e- and snail) mail for you? or something else?
tl;dr I can't understand getting mad at the Internet for being the Internet in 2022, it will never get better, if anything it will only get worse—this is the price we collectively had to pay when we decided everyone should be online at all times.