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Re:X-Plane 12 Flight Model Update – Supersonic Transition, D... by anyfoo on Tuesday June 21, 2022 @04:03PM (#31828483)
My setup is usually one very good joystick (VKB Gladiator II) and sometimes an additional throttle control. But the VKB joystick has a little throttle slider on the joystick itself, and if I don't want to make space on my desk that's usually enough. As long as you have a good joystick and a keyboard, you can often reasonably fly pretty much everything from GA to Airliners.

Though more out of curiosity I recently got a TrackIR, which tracks your head (usually using reflective surfaces that you can put on a baseball cap) and adjusts the viewing angle, and I must say that is an absolute game changer.

No longer having to either guess what's left, right, or even behind the screen, or awkwardly using camera controls is so much easier. And I was surprised how natural it feels: The head tracking has to heavily amplify your head motion, since you still want to keep your eyes on the screen after all, and to my own astonishment there was practically zero time for my brain to adjust. I even added some nonlinear curves and that works well, too.

Re:X-Plane 12 Flight Model Update – Supersonic Transition, D... by cheschire on Tuesday June 21, 2022 @04:39PM (#31828854)
its so crazy to me how many times i've heard people praise the TrackIR, and I have one as well that really improved ETS2, but the latest version is advertised as a Windows Vista compatible product on Amazon.

It works in all the later versions of Windows, but my point is how OLD it is. Has nobody figured out a way to improve on it yet? All the gopro headband hacks, monitor bezels shrinking over the years, wireless tech including bluetooth LE... one would think that there would be room in this world for a TrackIR 6.

The VR craze is past the peak thankfully, but man that would've been the opportune moment to sell a product that doesn't have all the weaknesses of early Oculus and Sony VR headsets.

Re:X-Plane 12 Flight Model Update – Supersonic Transition, D... by selectodude on Tuesday June 21, 2022 @04:56PM (#31829026)
A lot of people I know (myself included) use our iPhones as the TrackIR hardware. Anything with FaceID works great.
Re:X-Plane 12 Flight Model Update – Supersonic Transition, D... by avereveard on Tuesday June 21, 2022 @06:18PM (#31829732)
The latest opentrack neural net tracker is great too we're using it in dcs with mouse for clickables and it's a super pleasant experience
Re:X-Plane 12 Flight Model Update – Supersonic Transition, D... by kqr on Wednesday June 22, 2022 @06:26AM (#31834096)
Wait, how do you handle rudder with only a joystick? That's my main issue with the X-Plane controls: it doesn't let me use the PS4 shoulder buttons for rudder, so I literally cannot practise turn coordination, slipping, crosswind landings, etc.

(Why would I practise crosswind landings with a PS4 controller? I don't really have room for a joystick, much less pedals. Not in my wallet and not in my apartment. I do have a PS4 around for other things, though!)

Re:X-Plane 12 Flight Model Update – Supersonic Transition, D... by anyfoo on Wednesday June 22, 2022 @01:39PM (#31839220)
The joystick I use, like s lot of others, has a twist axis. It’s not ideal compared to pedals, but you get used to it.

If you use a game pad, can’t you use one of the two analog sticks as rudder? That’s what I do. I even patched MSFS4 (the one from 1989!) for it for fun.

Re:X-Plane 12 Flight Model Update – Supersonic Transition, D... by kqr on Thursday June 23, 2022 @11:41AM (#31850677)
Good question! I don't think I even tried using the other stick for rudder because it would make it difficult to use its up/down axis for anything else -- but that could well be worth the trade-off!