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Re:Meta VR prototypes aim to make VR 'indistinguishable from... by Helitico on Tuesday June 21, 2022 @07:02AM (#31822512)
AR for some mechanics is probably helpful in one way or the other.

But when you create a digital twin for traingin, VR or AR, it will be easier to teach a robot to do that job without any human. It might be that VR/AR is a short intermediate step, but robots are the future.

And i' still waiting for the master skill application. Were is it? What is it? Why does the lizard talk about tech stuff in his video only and not about what you will do with it? Guess why?

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by towaway15463 on Tuesday June 21, 2022 @07:09AM (#31822556)
Full body tracking without extra equipment and much better hand tracking are on their way. Those are the keys to unlocking a lot of skill training. The other big hurdle is just building the software, someone with domain knowledge has to create Electrician Simulator 2023. Industry is doing this right now in a few areas, wider adoption will increase that pace.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by Helitico on Wednesday June 22, 2022 @09:18AM (#31835664)
I do see the industry training use cases.

But i think it will end up like 3d printing: Fun and niche for nerds and the professional versions are better and more expensive and only yused for their usecases.