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Re:Cross-compiling binaries for Windows is easier than build... by account42 on Monday June 20, 2022 @11:05AM (#31811217)
> Mostly blob based game assets is a system motivated by consoles, then reused on pc to keep build process consistent.

No, packing individual files into archives makes sense on PCs too due the native filesystem usually having a much bigger per-file storage overhead as well as non-negligible open() times - the second is especially true for Windows with "Anti Virus" software installed.

> You'll see older pc centric game engines use loose files.

Some maybe, but packing game assets into archives is as old as Doom and has been the norm all this time.

> Steam and EGS updating handles binary diffing wonderfully.

Steam handles binary diffin now, but it was not that long ago that it re-downloaded the whole changed file.

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