The “forget to check an error” one is valid, but rare (usually a function will return data and an error, and you can’t touch the data without handling the error)—moreover, once you use Go for a bit, you sort of expect errors by default (most things error). But yeah, a compilation failure would be better. Personally, the things that really chafe me are remembering to initialize maps, which is a rarer problem in Python because there’s no distinction between allocation and instantiating (at least not in practice). I do wish Go would ditch zero types and adopt sum types (use Option[T] where you need a nil-like type), but that ship has sailed.
I’ve operated services in both languages, and Python services would have tons of errors that Go wouldn’t have, including typos in identifiers, missing “await”s, “NoneType has no attribute ‘foo’”, etc but also considerably more serious issues like an async function accidentally making a sync call under the covers, blocking the event loop, causing health checks to fail, and ultimately bringing down the entire service (same deal with CPU intensive endpoints).
In Go, we would see the occasional nil pointer error, but again, Python has those too.