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Re:Quake on the Game Boy Advance [video] by iforgotpassword on Tuesday June 14, 2022 @01:24PM (#31742830)
But that's just a polygon model rendered on what looks like a few 2D layers in isometric view. Fully 3D environment is a whole different league. I remember doom for the GBA, which isn't even polygons but a very simple ray caster, and it ran notably slower.

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