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Re:Quake on the Game Boy Advance [video] by AdmiralAsshat on Tuesday June 14, 2022 @01:15PM (#31742639)
3D on the GBA always seemed woefully unexplored. I mean this port of THPS2 was a launch title:

https://www.youtube.com/watch?v=b26QnlpaVaA

Re:Quake on the Game Boy Advance [video] by iforgotpassword on Tuesday June 14, 2022 @01:24PM (#31742830)
But that's just a polygon model rendered on what looks like a few 2D layers in isometric view. Fully 3D environment is a whole different league. I remember doom for the GBA, which isn't even polygons but a very simple ray caster, and it ran notably slower.
Re:Quake on the Game Boy Advance [video] by kingcharles on Tuesday June 14, 2022 @01:26PM (#31742858)
That's cool. It looks like they used the same idea for the engine as I coded for Abomination [1]: 2D isometric background with 3D characters.

https://youtu.be/M58w8_fh2JQ?t=197

Re:Quake on the Game Boy Advance [video] by ArtWomb on Tuesday June 14, 2022 @01:24PM (#31742821)
V-Rally 3 is prob my fave title. But you see pseudo 3D in many GBA classics: Iridium 2, Driv3r. Each a custom rendering method presumably ;)
Re:Quake on the Game Boy Advance [video] by JohnBooty on Tuesday June 14, 2022 @03:27PM (#31744772)
Iridium is just insane visually, I love it.

As far as I've ever been able to tell, there are no polygons.

- Player and enemy ships + missiles etc are flat 2D scaled sprites - Some backgrounds are pure FMV (I think some warping is applied as the player ship moves, to give a more 3D feel) - Some backgrounds are "SNES Mode 7" style ceilings and floors

Probably the definitive example of "faking 3D without using any polygons" IMO. Even more impressive than Sega's super-scaler games like Space Harrier, Galaxy Force, etc.

Re:Quake on the Game Boy Advance [video] by egypturnash on Tuesday June 14, 2022 @07:15PM (#31747183)
Iridion 2? https://www.youtube.com/watch?v=ztBqI3UvIs0

I'm seeing a pre-rendered background loop with a little skewing applied as the player moves from one side to the other, with a lot of scaled sprites on top of it. Nicely done.

The big tell on the background loop for me is that the repeating background stuff never changes during a level.

Re:Quake on the Game Boy Advance [video] by JohnBooty on Friday June 17, 2022 @01:20AM (#31774378)
Right, Iridion, thanks.

Not sure about Iridion 2 but some levels in Iridion 3D are not purely prerendered background loops - this level is a Mode7ish flat "floor" (the ocean) with a perspective-warping sky BG

It's not super advanced technically, maybe, but it's very well done IMO

Re:Quake on the Game Boy Advance [video] by vanderZwan on Tuesday June 14, 2022 @01:48PM (#31743183)
IIRC that game was also known for draining the battery faster because it used a lot more floating point calculations than most other games.
Re:Quake on the Game Boy Advance [video] by koofdoof on Tuesday June 14, 2022 @10:32PM (#31748483)
For a good overview of the progress of 3d GBA graphics over the console's lifespan I'd reccomended this video history:

https://youtu.be/79fgH08z6xs

Re:Quake on the Game Boy Advance [video] by skibz on Tuesday June 14, 2022 @05:08PM (#31746129)
This port of Tomb Raider also comes to mind: https://www.youtube.com/watch?v=_GVSLcqGP7g