But is anyone else surprised how long it's taking to get the iOS Simulator for ARM? I feel like it would make a massive difference to my developer experience (especially in battery). And I haven't seen any indication that it's coming anytime soon.
I open up my 13.3 beta 2 and go to the xcode tab go down to open developer tool click on simulator and then click on file and then open simulator my mouse over to iOS 15.4 go down to the iPhone 13 for example click on it and then I have a simulated iPhone 13...
And if I check the activity monitor nothing in my activity monitor is showing up as Intel code except for parsec right now...
And your comment made me go look back at my react native project setup. Looks like the main reason my app is still building to x86 is because of one Expo dependency that doesn't yet compile to arm64. So more of a Expo concern.
Thanks for checking on your end.
How old is your version of xcode? From what I can see they added M1 support 1.5 years ago.
Android? Android Studio has problems? That would be vital to me if i went Mx.
Then tried again early this year with a M1Max MBP, and it has been the biggest step change productivity boost of my life. Definitely still some pain points, but the way this thing handles anything I throw at it is incredible.
I'm mostly doing front-end dev (react native). Have a minimum of 2 IDEs, 1 iOS simulator, 1 Android simulator, Windows (ARM) Virtualbox, 2 browsers open at all times. And then add a mix of Docker, XCode, Android Studio, Zoom, Sketch, Affinity apps, Slack, Zoom, etc. I haven't ever heard the fan spin up. I was carefully managing what I had open on the 2018 MBP, and now I don't even think about it.
The only thing I'm still running in Rosetta is Apple software: XCode and the iOS simulator, but they run smooth, so I don't even think about it.
The MBA setup I was just flailing my way through. For the M1Max setup, I found this guide very helpful in my initial setup (mostly focused on a RN Dev): https://amanhimself.dev/blog/setup-macbook-m1/