Re:Xbox 360 Architecture
by flipacholas on Friday June 10, 2022 @01:27PM
(#31697039)
No nitpick is too small or too big :) I've just logged your comment on the repo (https://github.com/flipacholas/Architecture-of-consoles/issu...) so I remember to take a look at it after I get back home.
Re:Xbox 360 Architecture
by commandersaki on Monday June 13, 2022 @01:25AM
(#31721525)
I think it was also the first to see a HMAC timing side channel exploit in the wild.
Otherwise this is a great comprehensive rundown!
I was just recently talking to a coworker too about how I think the Xbox 360 was the first consumer device to have the following types of attacks done to it:
1. Hypervisor attack to then reboot the console into a newer system OS version to retain the vulnerable hypervisor but be able to play new games and get online. This required soldering a separate flash chip to hold the newer system files.
2. Fault injection (reset glitch hack) to attack the system's bootloader
As a teenager who learned programming/hacking by messing with the Xbox 360, I'm thankful that Nintendo is still keeping the dream alive for our next generation of hackers.