Similarly “competitive programming”, A&D and coding puzzles which I find fun but only tangentially useful, will typically completely neglect engineering constraints. The shape, size frequency and variations of data can almost always be at least estimated in the real world, or simply assumed.
Similarly the term we use is often "N" and "N" could mean anything, and in practice you need to know what "N" you are optimizing for/against. That's where the engineering constraints fit in. It doesn't matter of you pick an algorithm with good Big-O in time (where n represents number of operations, for instance) if your are constrained in space (memory size; cache size; cache locality) and vice versa. Big O notation is an approximation with respect to some function and that n among a selection of choices of different functions/different "ns", that complexity function itself can vary a lot based on your trade-offs. (Which also gets back into Big O is only one such tool, as well. Sometimes you really need to know worst case "Omega notation" and not really Big O notation, if your constraints include lots of worst case things. And so forth.)
Estimation isn't "destiny": know what you are estimating, why you are estimating it, and with respect to what constraints you are estimating it. Big O notation is "back of the envelope math" for algorithms. It serves some great uses, especially in practice, but you need to know what you are estimating and why.
Real assessments of performance go far beyond the depth and breadth of expertise that most students get in undergrad - so it's a fools errand to try and junior engineers about concepts like that. Big-O has a lot of flaws but I get why it seems so useful to all the groups that use it.
It’s really just about making decent estimates, testing and some profiling. There’s of course potential mastery here, specific knowledge and tooling, you can dig down almost indefinitely, but the basic motions can be taught with simple projects. You don’t need Google scale to encounter performance problems and potential improvements.
I know this because I work on small scale things, and had to learn this kind of thing on the job. I can imagine a ton of educational projects that teach this.
Complexity analysis and A&D are very useful when you need them, but they are just two of several tools.
In my experience, we all spend more of our time dealing with what people think things are than what they really are. Even if reality tends to pop its head up now and then.
I think the root comment is correctly describing "how people talk about Big-O" - even though, as you point out, they are mischaracterizing it.
I find this is often a more vexing problem than the underlying performance questions: how do we find good ways to talk about the use (and mis-use) of analysis in a way that produces good tools?