I picked up this book and enjoyed it just for the process, https://www.amazon.com/Make-Your-Own-Pixel-Art/dp/1593278861. (Not an artist, just a programmer who has tried to make a few tiny pieces.) Uses aseprite.
Re:Creating Pixel Art (2010)
by omgjustletme on Friday June 03, 2022 @12:22PM
(#31610437)
Aseprite started out open source, went closed source and back to open source. It's nice to see them opensource again/ Libresprite was built out of Aseprite close sourcing future versions. I honestly wasn't aware it was open source again.
Re:Creating Pixel Art (2010)
by omgjustletme on Friday June 03, 2022 @12:25PM
(#31610463)
https://dev.aseprite.org/2016/09/01/new-source-code-license/ Here is the actual information. and a quote from it "Aseprite is non-free software from now on"
there's also libresprite, a fork of aseprite from when they changed their license
Except it hasn't been updated and Aseprite has.
Re:Creating Pixel Art (2010)
by sodapopcan on Friday June 03, 2022 @12:12PM
(#31610325)
They say that's because they are re-writing it from scratch. That's just looking at their website, though, I'd never heard of it before and happy with Aesprite.
Aseprite recently added some truly unique features for creating tessellated tiles. I have always struggled with creating good looking tiles, and the process is much easier for me now.
Is this in the beta branch? I feel like the main branch hasn't gotten a lot of updates in ages. I haven't used aseprite for a while but I did finally switch to the beta since it has been getting most of the love lately.
It's a really good pixel art tool, but I think their licensing strategy is particularly interesting to the hn audience. The tool is open source, but they don't distribute binaries for free. So if you just want to use it, you can buy a copy like normal software, but if you've got the technical ability to do so, you could just build a binary yourself from source. Always struck me as such a good compromise.