Re:Colony, an experimental JavaScript-to-Lua compiler
by nieve on Wednesday October 26, 2011 @10:58PM
(#3161438)
Interesting idea and possibly worth tossing out to the World of Warcraft addons/scripting community (single largest Lua end-user install base in the world, I believe) as well?
BTW, the name seems a bit tacky for a language developed in Brazil given the colonial history. Was there another reason for naming it that I've missed?
Re:Colony, an experimental JavaScript-to-Lua compiler
by justincormack on Wednesday October 26, 2011 @05:10PM
(#3160437)
Hmm, you could target iphone wax https://github.com/probablycorey/wax to make a coffescript dev environment for iOS. Wax is a really nice environment.
Using javascript as a language instead of Lua for scripting though seems odd, as Lua is pretty easy to use instead.
Re:Colony, an experimental JavaScript-to-Lua compiler
by leafo on Wednesday October 26, 2011 @09:18PM
(#3161218)
If you like CoffeeScript you should try out http://moonscript.org
CoffeeScript inspired syntax that compiles right to Lua.
Since it's a source-to-source compiler, you can use Colony generally wherever Lua source is required. For example, I was able to follow the beginners tutorials of the Corona SDK (http://www.anscamobile.com/corona/, a cross-platform mobile SDK that uses Lua) by programming CoffeeScript instead, which was surprisingly fun.