Re:The saga of Apple’s troubled mixed reality headset
by TheOtherHobbes on Sunday May 29, 2022 @07:04PM
(#31553751)
Gaming environments are more like 2.5D. There aren't many games which are fully open in 3D, because the world isn't, and humans can't fly.
The "flight" in GTA is more like a moving viewpoint than a space full of 3D objects and affordances.
Full immersive 3D navigation through code and file systems would be an interesting experiment. I suspect we'd get used to it very quickly, and we'd then wonder why we spent so long tied down by virtual paper metaphors. (I could be wrong, of course.)
The "flight" in GTA is more like a moving viewpoint than a space full of 3D objects and affordances.
Full immersive 3D navigation through code and file systems would be an interesting experiment. I suspect we'd get used to it very quickly, and we'd then wonder why we spent so long tied down by virtual paper metaphors. (I could be wrong, of course.)