News for hackers. Stuff that matters.
Re:The saga of Apple’s troubled mixed reality headset by onion2k on Sunday May 29, 2022 @06:23PM (#31553466)
It would be possible to dive into code and see it all at once like an intricate factory. Our brains are capable of navigating very complex environments, but this capability is lost when its viewed through a small window.

People can learn 3D environments by viewing them in a 2D screen very happily, and millions of gamers do exactly that every day. I can still remember my way around the map in GTA 3 about 20 years after I first played it...

Re:The saga of Apple’s troubled mixed reality headset by TheOtherHobbes on Sunday May 29, 2022 @07:04PM (#31553751)
Gaming environments are more like 2.5D. There aren't many games which are fully open in 3D, because the world isn't, and humans can't fly.

The "flight" in GTA is more like a moving viewpoint than a space full of 3D objects and affordances.

Full immersive 3D navigation through code and file systems would be an interesting experiment. I suspect we'd get used to it very quickly, and we'd then wonder why we spent so long tied down by virtual paper metaphors. (I could be wrong, of course.)

Re:The saga of Apple’s troubled mixed reality headset by zozbot234 on Sunday May 29, 2022 @07:13PM (#31553793)
> Full immersive 3D navigation through code and file systems would be an interesting experiment. I suspect we'd get used to it very quickly

inb4 "It's a Unix system, I know this!"