Re:The saga of Apple’s troubled mixed reality headset
by Geee on Sunday May 29, 2022 @11:16AM
(#31549780)
Just common sense. Watch -> Phone -> Tablet -> Laptop -> Desktop. You'd be least productive on a watch and most productive on a desktop, and adding extra displays would make you even more productive. Each of them has an interface that's designed to max out productivity on that particular display size. We don't yet have an interface that maxes out productivity on a VR device.
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Re:The saga of Apple’s troubled mixed reality headset
by pfortuny on Sunday May 29, 2022 @02:00PM
(#31551212)
Careful with those analogies. The distance you can throw something away wit your hands increases with size… up to a point.
You can throw a grain of sand only so fra, a pebnle somewhat more, a baseball probably very far… And you stop there, more or less.
Re:The saga of Apple’s troubled mixed reality headset
by elcomet on Sunday May 29, 2022 @11:49AM
(#31550072)
But there's also clearly an upper limit. And it's not clear what is this limit.
Re:The saga of Apple’s troubled mixed reality headset
by jayd16 on Sunday May 29, 2022 @02:15PM
(#31551379)
The upper limit would be immersed in a sphere, I suppose. I also think the maxima is a lot less than that.
Re:The saga of Apple’s troubled mixed reality headset
by pharke on Sunday May 29, 2022 @05:21PM
(#31552984)
Space isn't a constraint in VR, you could have an infinite number of displays that you could teleport between as quickly as your interface allows. The limiter on productivity increase probably has more to do with your ability to remember what each display is for and the ease of locating and switching to them.