Re:The data-oriented design process for game development
by thisNeeds2BeSad on Friday May 27, 2022 @12:03PM
(#31531178)
Eh, inheritence is relatively performance friendly.. all the stuff is after all wrapped into one onion shaped object. The problem starts with pointers - aka loose composition and not having "work-bundles" for the hootloop, which usually ideally come as arrays of work-packages.
MA, MA, MA
https://www.gamedevs.org/uploads/data-driven-game-object-sys...